![]() ![]() ![]() USN heavy cruiser have rapid reload skills to increase DPM, while light cruisers have better surveillance with both sonar and radar skills. Although the floaty shells may not get you as many citadels as other nations, full penetration from heavy cruisers are common and fire chance for light cruisers as well. AA is also extremely strong, and coupled with Air Defense Alert, makes it extremely hard for a carrier to strike you without losing a massive air fleet. In return, they get extremely high DPM, with very hard hitting AP or HE shells, and very floaty shell arcs that make camping behind islands a very viable strategy. They don't have torpedoes and suffer from weak armor protection. USN cruisers are the most reliant on their team. They need to get close tho, but they are pretty good. British cruisers only fire AP, their pen angles are even better than the US, their rate of fire is insane and they have smoke. French cruisers is bassically the same as the Japanese, but starting at T7. Exception is the Moskva, wich has the best AP penetration from all current cruisers, yes, even better than the Spee, she can citadel Battleships at over 10 km, and T10 Battleships at 10 km or below. Russians have great velocity shells, their caliber low, so you need to get a bit closer. USN cruisers have great penetration angles, wich means you can fire AP at angled ships and still do a lot of damage. Japanese cruisers from the Furutaka, pack a mean punh with their high velocity AP. Germans line does great damage, but they need to be close to be consistent, they are brawlers. Just want decent range and a high chance of AP penetration with high damage Pretty much all T10 cruisers can hit pretty hard with their AP. Originally posted by Zabu:Torps are less important.
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